Overview of Computer Graphics and algorithms
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Find methods information, sources, references or conduct a literature review on COMPUTER GRAPHICS
In this literature study, we will identify technologies and tools that have been used in the process of teaching and learning computer graphics, we classify them, and discuss to what extend they assist learning.
A Literature Review. ABSTRACT. Teaching computer graphics using traditional methods such as text-books, whiteboards, presentation slides, websites, and so forth, can be challenging.
The most prolific authors, examined by Citation per Paper (CPP) and Relative Citation Impact (RCI), contributed to research advances in computer graphics, information visualization, interactive data analysis, human computer interfaces, and visualization software development.
RePiX VR is a virtual reality tool for computer graphics education that focuses on teaching the core ideas of the rendering pipeline. This paper describes the development and two initial evaluations, which aimed to strengthen the usability, review requirements for different stakeholders, and build infrastructure for learning analytics and research.
PaperVis applies visual cues to present node attributes and their transitions among interactions, and it categorizes papers into semantically meaningful hierarchies to facilitate ensuing literature exploration.
As a first step, we adopt narrative visualization to present literature review as interactive slides. Specifically, we propose a narrative structure with three levels of granularities that the reader can drill down or roll up freely.
Computer Graphics (CG) is the art of rendering, and visualizing images on the computer screens. In three-dimensional (3D) CG, a scene is first modeled geometric.
In this literature study, we will identify technologies and tools that have been used in the process of teaching and learning computer graphics, we classify them, and discuss to what extend...
Computer graphics relies on an internal model of the scene, that is, a mathematical representation suitable for graphical computations (see Chapter II). The model describes the 3D shapes, layout and materials of the scene.