Deep Rock Galactic
Originally posted by Cor. : An assignment gives you "X" amount of missions you need to do to complete it, usually 3. You do them in order, then you are rewarded. The Core Hunt gives you 3 cores with one of them being a cosmetic. The priority assignment gives you a ton of minerals. Deep Dives give you 3 cores, one for each section of the dive completed.
Originally posted by Video James : I've been trying to figure that out, but I'm just very confused. All I've read about is the rewards you get for completing assignments, but I've read nothing about what I have to do to complete them. I think I need a little help. Let me know what you think. Rock and Stone, brothers.
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How to play guide for deep rock galactic.
Overview DRG Guide
This guide is intended to give basic gameplay advice to new players. For more help/tips, read the in-game Miner's Manual , visit the official Deep Rock Galactic Discord server , and the Tips, tricks and strategies page.
- 1 How To Play
- 2.1 Planetary Regions
- 2.2 Mission Types
- 4 Cavern Combat
- 5.1 Playing as The Driller
- 5.2 Playing as The Engineer
- 5.3 Playing as The Gunner
- 5.4 Playing as The Scout
- 6.1 Character Rank
- 6.2 Player Rank
- 7.1 Usage and ammunition
- 7.2 Improvement
- 7.3 Unlocking new gear
- 8 Assignments
- 10 See Also
How To Play
Starting the game for the first time will launch the player immediately into a tutorial. This tutorial is optional and can be exited out of, it can also be revisited at any time using the Launch Tutorial button in the Miner's Manual, under Getting Started > Basics. The tutorial will teach you the basics of the game and specifically the Gunner class.
Upon completing the short tutorial mission, you will be transported onto an orbital space station, the Space Rig . Here you can relax between missions , purchase vanity items and equipment upgrades, begin and abort assignments , or drink at the Abyss Bar .
As a new player, you are required to complete a 10-mission-long assignment, named " Conquer Hoxxes IV ", before you are allowed to access the various planetary regions of Hoxxes IV .
Once you have completed the "Conquer Hoxxes IV" assignment, you are free to do whatever you want. Visit the various Planetary Regions to mine crafting resources, complete more assignments to unlock new weapons and terminals, purchase cosmetic items to become a fancy dwarf , or face challenging mutators for large Experience and Credit rewards.
Starting A Mission
Dwarven employees are dropped from the Space Rig onto Hoxxes IV to complete a variety of missions . After interacting with the Mission Terminal , you can select which planetary region to complete a mission in, what mission type to complete, and which game mode to play in. Stepping into the Drop Pod after selecting a mission will begin the launch countdown timer, and once it ends, you will be transported to the appropriate cave system to get the job done!
Planetary Regions
Currently Hoxxes IV has ten different areas to explore, with each area having a different look and different challenges to overcome. Only a handful will be available at any given time, with new missions in a different shuffled set of areas available every thirty minutes. In order to upgrade your equipment , you must visit the various regions in order to mine crafting resources from each region. The current planetary regions available are:
Mission Types
Once you've selected an area , you'll be given a list of mission types currently available in that area. Each mission has a Primary Objective and a Secondary Objective , as well as a Mission Length and a Cave Complexity. Sometimes two missions of the same type will be offered, but with such different objectives that they will play very differently, so take note! The current Mission Types are:
Mutators are special events which may modify the mission for better, for worse, or for both. These can vary from the dwarves having greatly increased movement speed to exploder infestations. Warnings are negative mutators and anomalies are positive or neutral mutators.
Cavern Combat
As you explore the caves you'll encounter various creatures , including Glyphids, flying Mactera, Cave Leeches , Spitball Infectors , and many others. Periodically, Mission Control will announce that they have detected an incoming swarm , and large numbers of enemies will converge on the Dwarven Employees' location for a fight. Make sure you are ready!
Understanding Your Role
A good team can be made up of any combination of Dwarven employees, but it's important to understand what makes each one unique, and how to put their special talents to use to help your team. A well balanced team with good communication will stand a better chance at surviving deep down in Hoxxes IV .
Playing as The Driller
The Driller 's primary responsibility is crowd control with his CRSPR Flamethrower , and using his Reinforced Power Drills to quickly create entrances and staircases to help others access difficult to reach locations or materials. The Driller is also armed with powerful Satchel Charges that can deal huge amounts of damage to his foes. His default throwable is the Impact Axe , capable of dealing significant damage to single targets.
Playing as The Engineer
The Engineer has two powerful support tools, An LMG Gun Platform and a Platform Gun . Set up turrets to defend against swarms of enemy creatures, and use your Platform Gun to provide your team with ground to stand on and platforms to reach high up minerals. Team up with the Scout to reach resources that are high up on cave walls. His default throwable is the L.U.R.E. , capable of attracting the attention of the hostile wildlife .
Playing as The Gunner
The Gunner is equipped with a powered minigun to protect the team from the monsters of the deep. The Gunner's responsibility is all around defense. His Zipline Gun gives the whole team the ability to cross distant chasms and do so with holdable items. The Gunner is also equipped with a Shield Generator that he can throw to protect his team and recharge their shields. His default throwable is the Sticky Grenade .
Playing as The Scout
The Scout collects hard-to-reach ores using his Grappling Hook , and helps defend the team using his Deepcore GK2 and Jury-Rigged Boomstick , and launches flares using his Flare Gun to provide light in the darkness. His default throwable is the Inhibitor-Field Generator which slows down enemies and causes them to take more damage.
Character Rank
As you play each of the game's four classes, you will gain experience and ranks separately for each of the different classes, up to rank 25. Some weapon and equipment upgrades require you to have a certain rank before you can unlock them. Your current rank and experience progress are indicated at the top left of the screen below your Class Badge.
Player Rank
Your progress as a player is also tracked at the top right of the screen on the Player Badge, the blue gem which shows your name and player rank in title and number form, as well as your current credit balance. You rank up each time the blue gem fills all three of its sections up, and one section fills up each time you gain a rank with one of the four classes.
The player rank titles are as follows:
All dwarves start with a basic set of a primary and a secondary weapon, some grenades , a Pickaxe , throwable flares , basic armor and their respective special tools which are described above.
Usage and ammunition
Your weapons, grenades and special tools work like one would expect: If you fire/throw/use them, you spend ammunition of the respective tool.
Throwable flares refill over time at no cost. If you throw too many you will have to wait a short time until the next one is ready, but you will never have to stay in the dark for too long.
Your pickaxe can be used forever.
Your armor consists of two layers: An energy shield, which gets used up if you take damage but refills slowly if you don't take any more for some time, and the bare skin of your dwarf ( "Hit Points" ) which gets exposed as soon as your shield gets used up completely and can only be healed with Red Sugar and at Resupply Pods .
Improvement
All of your equipment can be improved by buying modifications at the Equipment Terminal . Each object features multiple slots for mods which must be earned by leveling up with the respective class. For most slots multiple mods can be purchased - however, only one mod per slot can be used. This still leaves room for a hefty amount of personalization and improvement. Available mods can be found on the pages of the respective weapons.
Unlocking new gear
Beside the improvement of your starter set, each class has access to two additional primary weapons, one additional secondary weapon and two more grenade types. All of them must be earned and then purchased. While the grenades are only level locked (to prevent greenbeards from playing around with Cluster Grenades ), the weapons must be earned by completing the corresponding assignment.
- Tips, Tricks, and Strategies
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