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Computer Games Essay

This page analyzes a  computer games essay  and also notes how you can make good use of the question to plan and organize your essay.

You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.

Take a look at the IELTS task 2 question:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. 

What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?

The Topic and the Task

Remember to always analyze the question carefully. The topic should be fairly clear:

  • Computer games

Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:

Children Computer Games Essay

Now you need to check what the task is. How many things do you have to write about?

Hopefully you realized there are three things that you can easily turn into brainstorming questions:

  • What are the positive impacts of computer games on children?
  • What are the negative impacts of computer games on children?
  • How can the negative impacts be minimized?

Your answers to these questions will form your computer games essay.

You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.

Now, take a look at the model answer.

Computer Games Essay Question:

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Write at least 250 words.

Computer Games Essay Model Answer:

Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.

With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.  

In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing. 

To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.

( 295 Words )

This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.

Note how the topic sentences match the tasks (which have been taken from the prompt):

  • What are the positive impacts of computer games on children ?

With regards to the positive effects, playing computers games can develop children’s cognitive skills.

  • What are the negative impacts of computer games on children ?

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.

  • How can the negative impacts be minimized ?

In order to minimize these negative impacts, parents need to take certain steps.

This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.

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The Negative Effects of Video Games on Children Essay

Introduction, hazards of video games: essay thesis statement.

All over the world, children and adolescents play video games nearly every day. Could this seemingly harmless hobby be harmful? Below, you will find a negative effects of video games essay.

Video games are games in which people interact with electronic devices like computers and small handheld devices like mobile phones to create tactile and visual displays. Tactile displays are important for blind people, whereas visual display is understood by those who can see.

With improvements in technology, video games are played in many countries over the world. The number of children playing video games increases from time to time. This is because the cost of electronic devices has been lowered, making them affordable to many families. Many parents are also willing to buy these devices for their children (Rideout, Vandewater & Wartella, 2003).

Recent studies have concentrated on the effects that video games have on children. Video games have positive and negative impacts on individual children playing them and society at large. The paper will discuss the negative impacts of playing video games on children and society, like poor performance in schools and diseases.

Performance in schools

Playing video games has negative impacts on a child’s education. Studies have shown that out of four children, playing video games interferes with the academic performance of one child. Some children spend most of their time playing games to the extent of not sparing some time to do their homework. Others dedicate all their time to playing games so that they do not study.

Because of failure to take their studies seriously, most of them perform poorly in their academic work. This affects their lives because, without education, there are no good jobs for them. Studies have shown that poor performance in school is directly proportional to time spent playing games. The more the time, the poorer the child’s performance in school will be (Block, 2008).

Playing video games has negative effects on the health of young people. Some youths tend to spend most of their time sitting and playing games without engaging in physical activities like sports. In addition, youths tend to feed on junk foods like cakes that supply the body with much energy.

Consumption of excess energy-giving foods and lack of exercise results in overweight. Obesity is a common disease among youths who spend most of their time playing games.

Other healthy related problems include knuckle pads, seizures, muscle, postural, and skeletal disorders like carpal tunnel syndrome, nerve compression, and tendonitis (UK, House of Commons, Culture, Media and Sport Committee, 2008).

According to Rushing, Sheehan, and Davis (2006), knuckle pads are painful keratotic, circumscribed, and fibrous growths that develop on the joints of the figures. Knuckle pads continue growing, become permanent, and they have no cure. The development of knuckle pads in children is associated with addiction to playing video games.

An input device called a game controller, which varies from one platform to another, manipulates video games. Some controllers may contain one or more joysticks and many buttons, whereas others may have a joystick and a button. Chronic use of a joystick may lead to the development of knuckle pads and other figure-related diseases.

Violent/Aggressive Behavior

Recent studies have concentrated on the effects that video games have on children. Studies have shown that the likelihood of children who play violent video games to be violent is high.

Most children cannot differentiate between right and wrong, and they tend to copy what they see and put it into practice. With continued exposure to violent video games, many children become more aggressive (Rideout, Vandewater & Wartella, 2003).

In most of the games that children watch, violence is used as a method of solving problems. The result of this is many children accepting violence as an appropriate way of solving conflicts. For instance, some will be found to engage in fights when trying to solve minor differences with their friends instead of using a better conflict resolution approach.

In some games where people winning in conflicts are recognized as heroes, children tend to see this as an achievement such that whenever in conflict with other children, they will use all means, however exploitive and dangerous they are, to win. There are incidents in which characters are rewarded for violence (Block, 2008).

Inadequate Lessons

Playing video games is confusing to young children since they cannot differentiate between fantasy and reality. Most young children tend to think that what they see in video games is a reality.

Some videos, like adult videos, are not good for youths because the content is not fit for them. Children learn vices from videos in which women are sexually abused and displayed as helpless and weaker characters (Bryant, 2006).

Socialization

Bryant (2006) argues that playing video games affects children’s socialization. Children spend much of their time playing games, such that they lack time to socialize with their peers and parents. The activity contributes to antisocial behaviors among the youths.

For instance, children borrow behavior and abusive language from characters. Abusive words are common among children who play video games compared to those who do not.

A study conducted by National Institute for Media and the Family based in Minneapolis showed that children become addicted to watching videos that they cannot do without them. Addiction to video games increases anxiety and depression in children. Moreover, social phobia characterizes addicted children.

Children should be discouraged from playing video games because of the negative effects they have been found to have on children. Instead, outdoor games should be preferred because engagement in physical activities helps in the proper physical development of children.

Block, J. (2008). Issues for DSM – V: Internet addiction. Journal of clinical psychiatry , 67(5), 821-826.

Bryant, J. (2006). Playing video games: motives, responses, and consequences . London: Routledge.

Rideout, V., Vandewater, E. & Wartella, E. (2003). Zero to six: Electronic media in the lives of infants, toddlers and preschoolers . Menlo Park (CA): Kaiser Family Foundation.

Rushing, M., Sheehan, M. & Davis, L. (2006). Video Game induced knuckle pad. Pediatric Dermatology , 23(5), 455-457.

UK, House of Commons, Culture, Media and Sport Committee. (2008). HC paper 353-ii House of Commons culture, media and sport committee: harmful content on the internet and in video games, volume ii . London: The Stationery Office.

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Home — Essay Samples — Social Issues — Violence in Video Games — Harmful Effects of Video Games

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Harmful Effects of Video Games

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Published: Mar 16, 2024

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computer games negative effects essay

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Essay 248 – Computer games are bad for children

Gt writing task 2 / essay sample # 248.

You should spend about 40 minutes on this task.

Write about the following topic:

Some people think that computer games are bad for children, while others believe that they are useful.

Discuss the advantages and disadvantages of computer games for children and give your own opinion.

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Model Answer:

Computer games have become the most desired playtime activity of modern children. When playing computer games is widely considered as a useful leisure activity, it has some negative impacts on children as well. This essay outlines some specific benefits and drawbacks of playing electronic games.

Computer games bring decisive advantages to children. These games sharpen their sense of engagement and responsibilities. When children, for instance, play a racing game, they use their minds to drive their cars without getting involved in any accidents and without violating traffic signals. The more safely they drive, the more chances they have to make points and win the race. Apart from that, many digital games require two or more players. Playing together these games boosts sportsman spirits, trustful companionship, and a friendly atmosphere, thereby encouraging good teamwork and communication. Last but not least, digital games increase children’s focus and attention as well. Put simply, these games need a certain amount of competence and memory so as to clear the stages of the game, and as children keep playing the game, their concentration and focus will not only improve in the game but also in doing daily tasks in their lives.

Computer games, however, have severe demerits, especially when children play them excessively. Spending an excessive amount of time playing electronic games will lead to various health-related issues among children. Put simply, these games are full of adventures, thrill, and action. Consequently, children usually do not move from the seat and stare at the screen till the end of the game no matter how long it takes. This, in turn, will cause several problems such as joint pain, back pain, and short-sightedness. Besides, violent games can negatively impact children’s behaviour. This is because children actively govern the narrative, make decisions and choices to win the games. Recent research, for instance, shed light on the fact that when children spend a great deal of time playing violent games, their tender minds are likely to adopt a quarrelsome attitude.

In conclusion, computer games confer both advantages and disadvantages to children. It is difficult to avoid technology in this tech-savvy epoch, and therefore, parents should select those games which provide children with education and fun together, rather than those which drive them to the road to destruction.

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Many people have access to computers and a large number of children play computer games-Band 9 Essay

Updated: Mar 14

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

What are the negative impacts of children playing computer games and what can be done to minimize the bad effects?

Give reasons for your answer and include any relevant examples from your own knowledge and experiences.

You should write at least 250 words.

IELTS Task 2 Essay Sample Band 9 - Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

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Sample Essay 1

In the digital era, the rise in computer access has significantly boosted video gaming among children, leading to concerning physical and mental health effects. This essay will examine the negative impacts, such as increased obesity, vision issues, social isolation, and emotional problems, and will propose mitigation strategies, including parental control, physical activity promotion, and digital literacy education, to counterbalance these adverse outcomes.

Firstly, the immersion in virtual gaming can significantly impair physical health. Children, ensconced for hours in front of screens, fall prey to sedentary lifestyles, leading to obesity, vision problems, and reduced physical fitness. For instance, a study by the World Health Organization found a direct correlation between increased screen time and a rise in childhood obesity rates globally. Furthermore, the mental health of young gamers is at risk, with increased exposure contributing to issues such as anxiety, depression, and social isolation. The immersive nature of these games often substitutes real-life interactions and experiences with virtual accomplishments, diminishing the development of critical social skills and emotional intelligence.

To counteract these adverse effects, a multifaceted approach is necessary. Parents and educators play a crucial role in setting and enforcing limits on screen time, ensuring a balance between digital entertainment and physical activity. Implementing 'tech-free' zones or times can encourage children to engage in physical play or hobbies that foster social connections and physical health. Additionally, educational institutions could integrate lessons on digital literacy and health into the curriculum, teaching children the importance of moderation and the risks associated with excessive gaming.

In conclusion, while computer games offer a form of entertainment and can have educational benefits, their overuse poses significant health risks to children. By implementing structured guidelines and fostering awareness around the importance of balance and moderation, it is possible to mitigate these negative impacts and promote a healthier, more balanced lifestyle for the younger generation.

Sample Essay 2

In the contemporary digital age, the pervasive access to computers has catalyzed an upsurge in video gaming among the youth, raising concerns about its effects. This discourse posits that such engagement, while seemingly benign, harbors potential negative ramifications on both the physical and psychological well-being of children. It further advocates for a balanced approach, through parental guidance and institutional support, to mitigate these effects.

Central to the discourse is the alarming trend of diminished physical activity among children, attributed largely to prolonged gaming sessions. This sedentarism precipitates not only obesity but also contributes to musculoskeletal disorders and a myriad of vision ailments, including digital eye strain and myopia. For instance, research in the Journal of Pediatric Health noted a 30% uptick in childhood obesity correlated directly with increased screen time. Equally perturbing is the psychological domain, where excessive gaming is linked to elevated instances of social isolation, anxiety, and depressive symptoms. The virtual worlds become sanctuaries, detracting from real-world interactions and the development of essential social skills.

To counterbalance these adverse impacts, a dual-faceted approach is imperative. Foremost, parental control mechanisms should be rigorously applied, encompassing both the regulation of gaming duration and the curtailment of age-inappropriate content. Concurrently, educational frameworks must prioritize digital literacy, ensuring children understand the importance of a balanced lifestyle. Extracurricular activities, particularly those fostering physical exertion and social interaction, should be promoted to divert attention from virtual engagements.

In summation, while video gaming is an indelible aspect of modern childhood, its unchecked proliferation poses significant health risks. Through judicious parental oversight and educational reforms aimed at instilling digital prudence, it is feasible to safeguard our youth's health, ensuring they thrive in both virtual and real worlds.

Sample Essay 3

In this modern age, with the ubiquitous access to computers, video games have become a popular activity among children. This trend is causing childhood obesity and other related diseases that arise from too much computer gaming. However, proper familial and institutional interventions by engaging the children in outdoor activities can significantly prevent this damage.

With the easy access to computers, children are increasingly preferring onscreen gaming to outdoor recreational activities that involve physical movement. This sedentary video gaming habit is leading them to develop childhood obesity, a well above the normal and healthy weight range for their age. These children are at increased risk of breathing problems and other high blood pressure related diseases. Studies suggest that children, who weigh 20 percent more than their standard average weight, are 50 percent more likely to become obese adults, which is associated with a number of serious health conditions including heart disease, types 2 diabetes, and even cancer.

However, family members can address it smartly by attracting their children

to outdoor sports and entertainment that involve enough physical movement. They can enrol them at art/cultural schools for extracurricular activities which divert the children's attention from too much video gaming. By providing these facilities to the youngsters, parents can help prevent or compensate the damage occurred by the excessive computer gaming. Studies support the idea that the children, who spend at least 8 hours a week for outdoor physical activities, are 40 percent less likely to become obese adults than the children who do not do this.

In conclusion, obesity is the major problem that children develop from incredibly easy access to computers which eventually lead to an excessive gaming habit. However, regular outdoor family hangout and institutional involvement for extra-curricular lessons could be the best possible measures to address this issue.

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  • Computer Games for Children

IELTS WRITING TASK 2

computer games negative effects essay

You should spend about 40 minutes on this task. Write at least 250 words about the following topic:

Numerous parents express discontent about the perceived lack of educational value in computer games for their children’s studies. Additionally, they raise concerns about the negative impact of online games on their children’s mental and physical development. What is your perspective on this matter? 

Sample Answer, C1 English Level, Advanced, Band Score 6.5-7.5

  • Paraphrase: Numerous parents express concerns about the perceived lack of educational value in computer games and the potential negative impact of online games on their children’s development.
  • Main opinion/idea: Computer games can offer both educational benefits and risks, depending on how they are utilized and monitored.
  • Supporting sentence: Computer games can provide valuable educational opportunities, enhancing problem-solving skills, strategic thinking, and creativity.
  • Supporting sentence: However, excessive gaming and prolonged screen time can lead to physical health issues and sedentary lifestyles, warranting attention to the potential risks.
  • Summarize: While computer games offer educational benefits, parents’ concerns about negative impacts on children’s development are valid.
  • Restate main opinion/idea: Striking a balance between educational gaming, monitoring content, and promoting diverse activities can help ensure responsible and enriching gaming experiences for children.

Parents’ concerns about the perceived lack of educational value in computer games and the potential negative impact of online games on their children’s development are widespread. As a real-life person who has navigated this issue, I believe that computer games can offer both educational benefits and risks, depending on how they are utilized and monitored.

On one hand, computer games can provide valuable educational opportunities. From my own experience, I have seen how certain games can enhance problem-solving skills, strategic thinking, and creativity. Some educational games are designed to align with school curricula, reinforcing academic concepts in an engaging manner.

However, it is essential to address the potential risks associated with excessive gaming. Prolonged screen time can lead to physical health issues, such as eye strain and musculoskeletal problems. Moreover, excessive gaming can contribute to sedentary lifestyles, which can negatively impact children’s physical health.

Additionally, there are concerns about the potential impact of violent or inappropriate content in some games on children’s behavior and emotional well-being. As a responsible parent, I understand the importance of monitoring the content and setting appropriate time limits for gaming activities.

To strike a balance, parents can actively engage with their children’s gaming experiences. Encouraging a diverse range of activities, including outdoor play and social interactions, can help counterbalance the effects of screen time. Moreover, discussing the content of the games and promoting critical thinking can empower children to make responsible choices.

In conclusion, computer games can offer educational benefits, but parents’ concerns about the potential negative impact on their children’s development are valid. Striking a balance between educational gaming and other activities, along with vigilant monitoring and open communication, can help ensure that computer games become a valuable and enriching part of children’s lives.

As a parent who has grappled with the issue of computer games and their impact on my children’s education and well-being, I hold the perspective that a balanced approach is essential. While some computer games can offer educational value, it is crucial to be mindful of their potential negative effects and to set appropriate limits on screen time.

Firstly, I recognize that certain computer games can indeed have educational benefits for children. From personal experience, I have observed how some games can improve problem-solving skills, stimulate creativity, and even introduce academic concepts in an engaging manner. These educational games can be valuable supplements to traditional learning methods.

However, it is essential to address the concerns raised by numerous parents regarding the negative impact of online games. Excessive screen time can lead to physical health issues, such as eye strain and sedentary behavior, which can affect children’s overall well-being. Moreover, some online games may contain violent or inappropriate content that could potentially influence children’s behavior and emotional development.

To strike a balance, I have found that setting clear guidelines for screen time and content is crucial. I make sure that my children have ample time for outdoor play, social interactions, and other non-screen activities to promote a well-rounded upbringing. Additionally, I engage in open communication with my children about the games they play, discussing the content and encouraging critical thinking.

In conclusion, as a parent, I believe that computer games can offer educational value, but it is essential to be aware of the potential negative impact and take appropriate measures to ensure a healthy balance. By providing access to educational games while setting limits on screen time and monitoring content, we can maximize the benefits and minimize the risks of computer games in our children’s lives.

In today’s digital age, the issue of the educational value and potential negative impact of computer games on children has become a subject of concern among numerous parents. As a real-life parent who has grappled with this matter, my perspective is that computer games can offer both educational benefits and potential risks, and it is crucial to strike a balance to ensure their appropriate usage.

Firstly, I acknowledge that certain computer games can have educational value. From my own experience, I have witnessed how some games can enhance problem-solving skills, critical thinking, and creativity in my children. These games can complement traditional learning methods and provide an interactive and engaging platform for acquiring knowledge.

However, it is equally important to address the concerns raised by parents about the potential negative impact of online games. Excessive screen time can lead to physical health issues, such as eye strain and a sedentary lifestyle, affecting children’s overall well-being. Additionally, some online games may contain violent or inappropriate content, which could potentially influence children’s behavior and emotional development.

To navigate this issue, I have found that setting clear boundaries and guidelines is crucial. I make sure my children have designated screen time and encourage them to engage in other activities like outdoor play and social interactions. Open communication about the content of the games they play is essential, and I actively participate in their gaming experiences to ensure they are engaging in appropriate and beneficial games.

In conclusion, my perspective as a parent is that computer games can have both educational value and potential negative impacts. Striking a balance by setting limits on screen time, monitoring content, and actively engaging with our children’s gaming experiences can help maximize the benefits while mitigating the risks. By fostering a responsible and balanced approach to computer games, we can ensure that our children’s development is enriched rather than hindered by digital entertainment.

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Ielts essay # 1241 - computer games have no value to children's studies, ielts writing task 2/ ielts essay:, many parents complain that computer games have no value to their children's studies. and, those online games have produced a lot of negative effects on their mental and physical development., what is your opinion on this.

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COMMENTS

  1. IELTS Essay # 1222 - Negative impacts of children playing ...

    This essay discusses the adverse impacts of playing digital games on computer devices by youngsters and suggests some measures to reduce its negative effects. Concerning the adverse impacts of young children playing video games, the most devastating one is the addiction these games create.

  2. Computer Games Essay - IELTS buddy

    What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects? Give reasons for your answer and include any relevant examples from your own experience or knowledge.

  3. The Negative Effects of Video Games on Children Essay - IvyPanda

    Playing video games has negative impacts on a child’s education. Studies have shown that out of four children, playing video games interferes with the academic performance of one child. Some children spend most of their time playing games to the extent of not sparing some time to do their homework.

  4. Negative Effects of the Addiction to Computer Games: [Essay ...

    This article will be based on young people’s perspectives on computer game addiction and will show that young people who are identified as computer game addicts are more than “introvert, neurotic, and impulsive”, a result of problematic behavior or a biochemical aberration.

  5. The Negative Effects of Video Games on Children: [Essay ...

    Video games have been a popular form of entertainment for children and teenagers for decades. However, studies have shown that excessive gaming can have negative effects on a child's physical health, social and emotional well-being, academic performance, and even lead to addiction. In this essay, we will explore the various negative effects of ...

  6. Harmful Effects of Video Games: [Essay Example], 584 words

    This essay will explore some of the negative impacts of video games, including their influence on mental health, physical health, and social behavior.

  7. Essay 248 - Computer games are bad for children - IELTS ...

    When playing computer games is widely considered as a useful leisure activity, it has some negative impacts on children as well. This essay outlines some specific benefits and drawbacks of playing electronic games.

  8. Many people have access to computers and a large number ...

    In the digital era, the rise in computer access has significantly boosted video gaming among children, leading to concerning physical and mental health effects. This essay will examine the negative impacts, such as increased obesity, vision issues, social isolation, and emotional problems, and will propose mitigation strategies, including ...

  9. Computer Games for Children Task 2 Writing Essay - IELTS PRESS

    Numerous parents express discontent about the perceived lack of educational value in computer games for their children’s studies. Additionally, they raise concerns about the negative impact of online games on their children’s mental and physical development. What is your perspective on this matter?

  10. IELTS Essay # 1241 - Computer games have no value to children ...

    The trend of playing computer and digital games is increasingly becoming popular among youth across the globe. Nonetheless, numerous parents criticize it, arguing that it holds no educational value and poses detrimental effects on their children's mental and physical development.