List of experiments
This is a list of fictional experiments from the Disney animated Lilo & Stitch franchise , most of them making their first appearances in Lilo & Stitch: The Series . These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened and the pods rained down on the island of Kauai. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauai hosts one of the wettest spots on Earth.
Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.
Stitch, inspired by Hawaiian terminology, refers to the other experiments as his "cousins" and considers them all a part of his ohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .
- 1 Experiment series
- 2.1 0-Series
- 2.2 1-Series
- 2.3 2-Series
- 2.4 3-Series
- 2.5 4-Series
- 2.6 5-Series
- 2.7 6-Series
- 3 Experiments with an unknown number
- 4 Continuity errors
- 5 External links
Experiment series [ ]
The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:
- 0-Series: Jumba's test batch, including many household helpers.
- 1-Series: Civic disturbances.
- 2-Series: Technological and scientific.
- 3-Series: Psychological.
- 4-Series: Mysterious series of mostly failed experiments.
- 5-Series: Elemental manipulators.
- 6-Series: Battlefield or doomsday experiments with galactic implications.
For the most part, the colors of the experiment pods correspond to the series numbers, however some of the pods are colored incorrectly.
List of experiments [ ]
0-series [ ], 1-series [ ], 2-series [ ], 3-series [ ], 4-series [ ], 5-series [ ], 6-series [ ], experiments with an unknown number [ ].
|A ghostly, slug-like experiment with black eyes. His function, name, and number are unknown.
| Leroy and Stitch
Continuity errors [ ]
- Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode but called 149 and 150 in the end credits of Leroy & Stitch .
- Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They may not be canon experiments, but were put in as screen fillers to make it appear that all 626 experiments were actually there. Experiment 604, Houdini, appears five times in the frame, while Experiment 520, Cannonball, appears eight times; twice recoloured, twice re-edited and four times copied.
External links [ ]
- Disney Channel
Template:Lilo & Stitch
- 1 625:Reuben
- 2 626:Stitch
- 3 ???:Tickle-Tummy
- Characters in Disney parks
- Disney characters
- Character groups
- Lilo & Stitch Experiments
- Kingdom Hearts characters
- Characters in the Disney animated features canon
- Characters in video games
- Animated characters
- TV Animation characters
- Character lists
- Stitch! characters
Experiments
This is a list of experiments from Disney 's Lilo & Stitch franchise , most of them making their first appearance in Lilo & Stitch: The Series . These fictional experiments, also referred to as Stitch's cousins , are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at " Galaxy Defense Industries ", with the assistance of Dr. Jacques von Hämsterviel , who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an " experiment pod " and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened, and the pods dispersed and rained down on the island of Kauaʻi. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.
Upon encountering each experiment, whose information is contained in Jumba's database , Stitch 's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.
Stitch, inspired by Hawaii 's terminology, refers to the other experiments as his "cousins" and considers them all a part of his ʻohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .
- 1.1 Biology
- 1.2 Creation
- 1.3 Experiment series
- 2.1 0-Series: Jumba's test batch, including many household helpers
- 2.2 1-Series: Civic disturbances
- 2.3 2-Series: Technological and scientific
- 2.4 3-Series: Psychological
- 2.5 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments
- 2.6 5-Series: Elemental and environmental manipulators
- 2.7 6-Series: Battlefield and doomsday experiments with galactic implications
- 3.1 Continuity errors
- 4.1 Promotional images
- 4.2 Miscellaneous
- 5 References
Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in " Skip ".
It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.
Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.
On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.
Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.
Experiment series
The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield , one of the executive producers, are as follows:
- 0-Series: Jumba's test batch, including many household helpers.
- 1-Series: Civic disturbances.
- 2-Series: Technological and scientific.
- 3-Series: Psychological.
- 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments.
- 5-Series: Elemental and environmental manipulators.
- 6-Series: Battlefield and doomsday experiments with galactic implications.
For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.
List of experiments
0-series: jumba's test batch, including many household helpers, 1-series: civic disturbances, 2-series: technological and scientific, 3-series: psychological, 4-series: top secret and mysterious series of militaristic and mostly failed experiments, 5-series: elemental and environmental manipulators, 6-series: battlefield and doomsday experiments with galactic implications.
- According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [1]
- Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
- In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
- In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
- According to the series episode " Skip " (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred), Kixx as "X-601" (ex six-oh-one), and Morpholomew as "X-316" (ex three-one-six) in their respective eponymous episodes , further supporting this.
- Experiments 021, 153, 274, 340, 412, 413, 414, 415, 607, and 611 have their names, numbers, and functions confirmed, but have never physically appeared.
- Experiments 607 and 611 have appeared as stylized graphics on Jumba's computer and the experiment pod container 's screen, respectively.
- Experiment 627 has physically appeared, but was never given an official name.
- Experiments 347 and 531 have appeared in the comics, but do not have their functions confirmed.
- Tippy has also appeared in the comics, but we do not know anything about her except that she is Jumba's experiment. Additionally, her name is not seen in the experiments list in the end credits of Leroy & Stitch , so she most likely doesn't apply to Jumba's numbering scheme.
- There are several experiments that have appeared in DVD bonus features, comics, and Leroy & Stitch that have never been assigned to a name and number .
- Also, two experiments appeared in Stitch!Now , but they were not confirmed to be Jumba's experiments.
- There are some functions that have never been assigned to a name and number: the experiment designed to turn things into ham was mentioned by Pleakley in " Remmy "; as well as the experiment designed to clog sinks and the experiment with two horns that makes "zzz" sound were mentioned by Reuben and Gantu (respectively) in "Skip" (both were captured by Gantu). Also, some experiments are revealed to have similar abilities of 627.
- Of the 127 experiments that have appeared and been confirmed (including Stitch), Stitch! The Movie introduced 7 experiments, the original series introduced a total of 93 with 45 of them appearing in Season 1 and 48 appearing in Season 2, Leroy & Stitch introduced 13, and Stitch! introduced 11 (excluding Dark End, Skunkuna, and Sproutling ).
- We have met 20% of Jumba's experiments in the franchise that have their names, numbers, and functions confirmed, while we only know around 21% of the experiments' functions.
- In most of the franchise, Stitch typically prefaces the names of his fellow experiments (other than Angel ) with "cousin".
Continuity errors
- Several experiments have been given multiple numbers, such as Bonnie and Clyde , who are called 349 and 350 in their episode , but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes , but called 158 and 505 in the end credits of Leroy & Stitch .
- Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
- Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch! , Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickletummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickletummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."
Promotional images
Miscellaneous
- ↑ 1.0 1.1 1.2 1.3 L&S Says Mahalo . TV Tome (December 14, 2004). Archived from the original on March 19, 2016. Retrieved on May 27, 2018.
- Unconfirmed Experiments
- Jumba's Chinese Experiments
- 3 Disney Villains
- Talking experiments
- Stitch! Experiments
- Ultimate Monster Experiment
Experiment 000 , or simply Zero , is an illegal genetic experiment created by Jumba Jookiba and his earliest experiment before he began working with Hämsterviel and numbering his genetic creations. He is designed to be an ultimate killing monster and has enhanced his body with cybernetics at some point after escaping imprisonment. He appears as a minor antagonist in the second season of the Stitch! anime.
- 1.1 Stitch! anime
- 2.1 Physical appearance
- 2.2 Special abilities
Background and appearances
Stitch anime.
He was the first experiment created before Jumba started assigning numbers to his experiments, though Jumba later refers to him as "Experiment Zero" in his eponymous debut . Jumba was attempting to create the ultimate killer monster, and he was successful. However, his success also resulted in him being unable to control the experiment. Eventually, Jumba was forced to suspended Experiment 000's cell activity and imprison him on an icy planet. Experiment 000 was eventually able to escape and acquired mechanical body parts, making him even more powerful, and became a ruthless warlord with a cyborg army in the galaxy. When Experiment 000 targets Hanpipi Nebula, the Grand Councilwoman contacts Stitch to help defeat him. Experiment 000 puts up a fight at first, but he was eventually defeated and captured by Stitch. Once restrained, Experiment 000 reveals he has a supernova warhead and then initiates its launch toward the Grand Council's headquarters on Planet Turo , threatening the entire galaxy. Stitch was able to redirect the warhead into a black hole forming nearby, saving everyone. It is unknown where Experiment 000 was taken after his defeat.
Physical appearance
Experiment 000's resemblance was close to a purple version of Stitch . Originally 100% organic, Experiment 000 is now a cyborg, part machine, part alien. His organic body is now black while the rest is mostly metal alloys and reinforced plastic. His form resembles a cross between a type of lizard and koala (and robot). He has a two cyborg arms, three spider-like legs, and half-helmet with a cyclonic-like right eye from some unknown incident. His cyborg arms serve many purposes, such as cybernetic wiry rope, laser guns, a forked harpoon and welding tool, and his cyborg eye has zoom functions and improves his aim. In cyborg form, he is missing his nose.
Special abilities
In his original form, Experiment 000 has all the powers of Stitch. In his cyborg form, his cyborg arms serve many purposes, such as cybernetic wiry rope, laser guns, a forked harpoon and welding tool, and his cyborg eye has zoom functions and improves his aim. He can manufacture many weapons, such as android minions, spaceships, and a doomsday device (supernova warhead).
- Zero is the first experiment to be created by Jumba before he began working with Hämsterviel and numbering his genetic experiments, so he is classified as Experiment 000. He is referred to as "Experiment Zero" instead of "Experiment Zero-Zero-Zero", given that the number is a single digit rather than a whole three-digit.
- There is a misconception that Experiment 000 is named "Cyber". This moniker was never the experiment's actual name in any official Lilo & Stitch media. It is likely that fans came up with a unique moniker for him before it was made clear that he was never given a name by Disney .
- Like 627 and Leroy, Zero and Dark End also serve as dark versions of Stitch , with Zero being too difficult to control where he disregarded the notion of family, Dark End having a low opinion on family and friends, and both 627 and Leroy being extremely cruel and destructive monsters that cannot be rehabilitated. 627, Leroy, Zero, and Dark End all serve as what Stitch would have become if he had never met Lilo and her ʻohana and been introduced to the meaning of family.
- Due to being imprisoned on an icy planet for countless years, Zero didn't know that there were experiments created after him, as he was surprised to see Stitch and asked him who he is.
- Zero (in cyborg form), Shrink , Pix , and Thresher are the only known experiments whose legs resemble a tripod.
- He is one of the few experiments that are actually villains, along with Chopsuey , 627, Leroy and his clones , and Dark End, while all the other experiments were following their primary function.
- 1 Angel (624)
- 2 Reuben (625)
- 3 Tantalog language
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Lilo & Stitch – Experiments » Characters
Lilo & Stitch franchise character index Lilo Pelekai and Stitch (Experiment 626) | Major Characters | Minor Characters | Stitch! anime | Stitch & Ai Experiments : 0-Series | 1-Series | 2-Series | 3-Series | 4-Series | 5-Series | 6-Series
Jumba's experiments / Stitch's "cousins" in general
- The Ace : Ace (262); 627 is an evil version.
- Acrophobic Bird : Well, "Acrophobic Alien Pteranodon ". Slugger (608) is only ever seen flying once or twice in The Series , though the anime Stitch! shows him flying a little more often.
- A Head at Each End : Swapper (355).
- Aliens Speaking English : The experiments known to speak English fluently or proficiently (that have officially appeared in any Lilo & Stitch media) are Gigi (007), note As she spoke in Leroy & Stitch Slick (020), Hertz Donut (022), note Only appeared in the Stitch! anime Forehead (044), Squeak (110), Bragg/Flute (145), note Only appeared in the Stitch! anime as well Bonnie (149), Clyde (150), Nosy (199), Ace (262), note Only in the anime's English dub Wormhole (272), note Also only appeared in the anime Remmy (276), note Also only in the anime's English dub Spooky (300), note Mainly provided he replicates someone else as part of a fear, such as appearing as Cobra Bubbles to Nani Heckler (322), Elastico (345), note Implied in his debut in The Series as he responds to and says "cousin"; confirmed in the anime Manners (358), Phantasmo (375), note Based on his possession of the Macki Macaw animatronic Chopsuey (621), note Only appeared in the Stitch: Experiment 626 video game Angel (624), note However, she does not speak English in The Series or Disney Magic Kingdoms Reuben (625), Stitch (626) , 627, note Only in the anime, since in his original appearance, all he could say was "evil" and Leroy (629). In addition, Frenchfry (062) can speak fluent French while Carmen (123)—in the anime, at least—can speak fluent Spanish (even though her namesake spoke Portuguese).
- All There in the Manual : Averted; the credits for Leroy & Stitch lists the names of all of them , although they made some mistakes in that list . Granted, a good deal of them don’t appear and all we have to go by is their name.
- Ambiguous Robots : Tippy, an experiment from Comic Zone: Lilo & Stitch without any official number, seems to be this.
- Living Toys : At one point, he possesses Lilo's doll, Scrump.
- Haunted Technology : As a benevolent example of this trope, his episode ends with him possessing a restaurant's broken animatronic and finding his one true place entertaining customers.
- Attack Reflector : Slugger (608), who's designed to deflect projectiles with his tail.
- Artificial Family Member : OK, extended family members, but all of them count towards this. note Although Stitch, being a title protagonist, gets this trope applied to him more than all the others. Jumba initially just created them to do various, usually "evil" tasks, but over the course of the franchise (mainly the films and first TV series), they all become "cousins" to one another as they join the Pelekai ʻohana .
- Badass Family : Considering that they are a family of "cousins" who all happen to be illegal genetic creations with unique powers. Leroy & Stitch , as well as a few episodes of The Series and the anime, show how badass they are when they work together towards a common goal.
- Batman Can Breathe in Space : The Series episode "The Asteroid" shows that the experiments can survive the vacuum of space.
- Barbershop Quartets Are Funny : Experiment 044 (Forehead) is designed to annoy people with his off-key barbershop quartet singing.
- Big Damn Heroes : Several of the experiments get these after they are turned good. Sparky gets several in Stitch! The Movie .
- Bioweapon Beast : Many experiments were bio-engineered for the purpose of combat, most notably the 6-Series.
- Canon Foreigner : The experiments from Comic Zone: Lilo & Stitch . The only officially canonized one is Coco (052), and the other ones with known names and/or numbers are Slobber (347), Hisee (531), and Tippy .
- Chained Heat : Link (251), who binds two or more incompatible people together with his goop, which dissolves in Earth mud.
- Counting Sheep : Drowsy (360) is a reference to this trope, being a sheep-like experiment who is designed to put people into a deep sleep by bleating.
- Clone Degeneration : Dupe (344), whose ability divides the target's power between them and their clones.
- Crippling Overspecialization : A common weakness for Stitch's cousins; they're usually made for one purpose and one purpose only, making it impossible for them to put their talents to use for anything else. For example, Slugger (608) can play baseball because of his power to deflect incoming projectiles. However, he cannot play basketball for the exact same reason.
- Cyborg : Zero (000), who actually debuted in the Stitch! anime, thus leaving his status in the canon dubious. He didn't start out like this, but after Jumba ditched him due to his violent psychological instability, he somehow acquired a cybernetic eye with a drill for an ear, replaced his arms for cybernetic ones with different weapons for each, and replaced his two legs with three-bladed spider-like legs.
- Death Ray : Heat (609), who can shoot a heat ray from his forehead.
- Digitized Hacker : Glitch (223), who is designed to possess electrical equipment and turn them against their owners.
- Drill Mole : Digger (529), who looks more like a meerkat than a mole.
- Early-Installment Weirdness : In-Universe example: Shrink (001) was apparently named by either Jumba or Hämsterviel well before the events of the franchise, as shown by a newspaper with the headline, "Idiot Scientist Actually Creates Something!"
- An Ice Person : Slushy (523), who can cause snowstorms in places by blowing ice at the highest peak.
- Blow You Away : Blowhard (533) and Phoon (540). The former's designed to immobilize people by blowing them like kites while the latter's designed to cause windstorms.
- Dishing Out Dirt : Richter (513), who causes earthquakes by slapping his tail on the ground.
- Green Thumb : Sprout (509), which is a plantlike experiment.
- Magma Man : Yang (502), who can shoot lava from his humps.
- Making a Splash : Yin (501) and Cannonball (520). The former is designed to spray water, though she needs to get it from outside sources, while the latter causes tsunamis when he splashes into any body of water.
- Metal Muncher : Tank (586), who grows bigger with every piece of metal he eats.
- Playing with Fire : Splodyhead (619) and Melty (228). While both of them shoot/breathe fire, the latter is designed to melt non-organic material with it.
- Shock and Awe : Sparky (221), who can cause blackouts by overloading power sources with his electricity.
- Energy Weapon : Zap (603), who is a living laser beam .
- Epic Flail : Thresher (544), who can flail his tentacles around to destroy things.
- Babyfier is a fairy version of Mew with a baby theme and the cuteness turned up a notch, down to sharing the index number 151. Even its whole concept draws a parallel with Mew's representation of an animal fetus.
- Also Spike (319), who looks almost exactly like Togemogumon .
- Fictionary : The experiments' native language is called Tantalog, which is supposedly a cross between native Hawaiian, Chinese, and "Chezcreekian", the last one supposedly being an obscure language spoken by a minority of people in the rural parts of Chesterfield in North Derbyshire, England. That said, some of the phrases in Tantalog (at least based on fan-made dictionaries) seem to take inspiration from other languages including French, Arabic, and Hebrew, and are incongruent with some of the Tantalog spoken in the official media (which make liberal use of "ah" and "ee" sounds). (In actuality, Tantalog was The Series ' s creators' attempt to turn Stitch's gibberish into a somewhat consistent language.)
- Flat Characters : An overwhelming majority of the experiments, sadly. Some of them do get some semblances of a personality, but they're not fleshed out enough.
- Forced Sleep : Experiment 360 (Drowsy) is designed to make people fall into eternal sleep by just bleating at them.
- Foreshadowing : Their existence was first implied by Jumba lying to the United Galactic Federation all the way back in the prologue of the original film itself.
- "Freaky Friday" Flip : Swapper (355), who can do this to two or more people by staring at them, and only he can switch them back.
- The Ghost : Even though Jumba made over 600 experiments, we only see 125 of them note with confirmed names, numbers, and functions; this number does not include the Chinese experiments in Stitch & Ai throughout all the films, the first two shows, and a few spin-off media; the rest of Stitch's "cousins" remain unseen to this day.
- Giant Enemy Crab : Shortstuff (297), although it's due to a growth ray.
- Gone Horribly Right : In the Stitch! anime, Jumba designed Experiment Zero to be the ultimate killer monster, and he succeeded—a little too well, in fact, because the experiment proved impossible to control. Thus, Jumba was forced to imprison him on an icy planet far away.
- Gone Horribly Wrong : A few of the experiments' destructive qualities weren't intentional, but instead a result of something going wrong with their powers—Skip for example was meant to be a Mundane Utility to help Jumba reheat his leftovers by making time skip ahead ten minutes. Somehow, Skip ended up making ten years go by instead.
- Gotta Catch 'Em All : Their role in The Series is for Lilo and Stitch to find them, rehabilitate them, name them, and give them a purpose beyond evil or mischievous intents.
- Three of Forehead (044)'s heads can sing well. If his fourth head could also sing, then he would be a one-experiment barbershop quartet.
- Carmen (123) is a natural player of the maracas.
- PJ (133) can play the trumpet. The end of Stitch and the Planet of Sand shows that Squeak (110), Ace (262), and Nosy (199) can also play the trumpet.
- Bragg/Flute (145) is a very talented flutist and harmonica player.
- Sample (258) is excellent at maintaining rhythm by providing backbeats from the samples of sound he records, which makes him perfect for the band he's in.
- Elastico (345) can play the trombone.
- Swapper (355) can play the keyboard.
- Sprout (509) can play the drums.
- Richter (513), Kixx (601), and a green experiment believed to be Choppers (441) can play the bongos, with the first and third of them being able to play the instrument with their tails.
- Thresher (544) can play the marimba.
- Although Yaarp (613) does not play an instrument, he is able to perform with the horn on his head.
- Finally, all three of the main trio of experiments are highly capable musicians: Angel (624) has her natural singing ability, Reuben (625) can play the saxophone, and Stitch (626) is known for his guitar and ukulele talents.
- Honest John's Dealership : Slick (020), whose main function is to talk people into buying things.
- Hollywood Tone-Deaf : Forehead (044). Just read this quote below. Forehead's first three heads: We're evil 'cause we sing...! Forehead's fourth head: ANNOYINGLY OFF- KEEEY ! Stitch: (pulling down his ears) Sheesh!
- Hoist by His Own Petard : Snafu (120) whose main function is to sabotage enemy plans. This makes him frustratingly difficult to capture, with Jumba stating that the only way to do so is by accident .
- Finder has it nearly as bad; he was numbered 458 in his debut episode , which would have made him the only 4-Series experiment to be the experiment of focus for an episode. The Japanese encyclopedia also uses 458 for him. However, "Skip" and Leroy & Stitch both number him as 158, negating the 4-Series from having a major representative experiment.
- Instant Mass: Just Add Water! : Experiments deactivated into pod form are reactivated by coming in contact with water.
- Instant People: Just Add Water! : Likewise, especially since they are sapient beings.
- Involuntary Dance : Carmen (123) and the anime version of Sample (258).
- Lazy Bum : Lax (285)'s main function is to turn people (and machines) into this. His powers don't work on Gretchen , however, as she considers work to be relaxing.
- LEGO Genetics : All of the experiments were genetically engineered by Jumba, who took the DNA of several alien creatures and put them together to create super-powerful creatures of chaos, destruction, and mischief. Some of the creatures used to make Stitch in particular were shown in The Origin of Stitch short film.
- Literal Genie : Wishy-Washy (267) grants wishes literally, but only as long as he still has power left as indicated on his belly marking.
- Living MacGuffins : They are the primary focus of Lilo & Stitch: The Series , where the titular duo has to hunt them down and make them good.
- Living Props : Reformed experiments seen in The Series are usually just there to support the main ʻohana for various means. This goes double for some like Backhoe (040), whom we only ever see in this context, with no information on how they were previously caught and tamed.
- Love Potion : Hunkahunka (323), though his ability's more akin to Cupid's Arrow .
- MacGuffins : Especially as pods.
- Make a Wish : Wishy-Washy (267), although he grants wishes very literally.
- Meaningful Name : Every single experiment is named after their primary function.
- Me's a Crowd : Dupe (344), though the strength among the clones he makes is divided among them.
- Monster of the Week : In The Series , each episode focuses on tracking down and dealing with a new and unique member of this lot. The anime also has this trope but to a lesser degree and mainly during its second and third seasons.
- Monstrous Germs : Poxy (222) is an amoeba with limbs and a face that infects people’s bodies to give them humiliating illnesses, such as smelly feet, purple pimples, and uncontrollable burping.
- Muck Monster : Ploot (505) is a variation, he's not an actual blob of pollution, but he instead absorbs trash to grow larger and can flood cities by transforming his collected garbage into black sludge. There’s also Fudgy (054), who's made of chocolate.
- Mundane Utility : Lilo tries to find a place where an experiment can use its ability for good. In fact, the 0-Series was created for testing and/or household purposes, though some of them went horribly right ; Frenchfry (062) for example, was meant to be Jumba's personal chef. The thing ended up trying to eat him .
- Nightmare Weaver : Remmy (276) is designed to give people nightmares and trap them inside them if they wake up while he's still in their minds.
- 627 and 628; the former was because he could not be rehabilitated and the latter was because it was never activated, so Lilo and Stitch never dealt with it.
- Leroy was an inversion in his debut appearance by having a name but not a number. This ended in June 2020 when a Stitch & the Samurai side story established him as being Experiment 629.
- Non-Malicious Monster : Some experiments seem to be less "evil" and more acting on their primary functions. Indeed, some of them are friendly from the get-go, with the only obstacle to their reformation being that their functions are meant for evil purposes. Others are so non-malicious that they find their "one true place" all on their own (Elastico and Gigi being good examples).
- Olympus Mons : The Nigh-Invulnerable 627, the apocalypse-inducing 611, and Stitch himself. The 6-series is generally created with this trope in mind.
- Our Dragons Are Different : Melty (228).
- Person of Mass Destruction : El Fin (611). His primary function is to be the ultimate super weapon.
- Planimal : Stamen (103), whose ears are shaped like flowers that distract bees from pollinating real ones.
- Plant Aliens : Sprout (509).
- Pokémon Speak : Gotchu (031), Woops (600), and—in the anime—Checkers (029); Felix (010) and 627 are actually just One-Word Vocabulary , since the only words they could say ("Dirty!" and "Evil!", respectively) are not their names. note However, Felix did say a couple other words in the anime episode "Stitch vs. Hämsterviel, Pt. I", and 627's vocabulary was expanded in his anime episode.
- Prehistoric Animal Analogue : Some of the experiments have traits of dinosaurs; Richter (513) resembles an Ankylosaurus and Slugger (608) resembles a Pteranodon , for example.
- Psycho Prototype : Zero (000) from the Stitch! anime is this to, well, Stitch, as the first experiment Jumba created and designed to essentially be a living weapon, not dissimilar to Stitch's original purpose of destroying everything he touches. He even had all of Stitch's powers in his original form. However, Jumba was unable to control Zero and had to imprison him.
- Reality Warper : Shoe (113) controls luck, and Launch (607) is said to be able to warp the fabric of time and space, eventually causing the entire universe to collapse upon itself.
- Ridiculously Cute Critter : Several experiments qualify as this; Mr. Stenchy (254), in particular, was specifically designed to be this so he can draw people in with his cuteness before releasing his stench.
- Rubber Man : Elastico (345) can stretch his limbs and contort himself as if he doesn't have bones.
- Because of the massive number of experiments that have not appeared, there are lots of fanfics about Lilo and Stitch capturing fan-made experiments. Even then, some fans like to make new experiments that are numbered after Stitch, 627, and Leroy.
- Interestingly, they were invoking this trope long before the series was even around. Even in the immediate aftermath of the first movie, the implication of 625 then-off-screen experiments meant 625 blank character slates and 625 stories to be told. Fanfic writers eagerly took up the challenge.
- Same Power, Different Flavor :
- Sparky (Experiment 221) and Glitch (Experiment 223) can both convert their bodies into electrical currents and travel through technology. However, Sparky is a "living power surge" who causes any electrical technology he touches to overload and combust, whereas Glitch instead possesses and controls the technology he phases into.
- Zap (603) is very similar to the aforementioned Sparky as a flying, electrical yellow creature who instantly combusts any technology that he touches. But whereas Sparky is a living power surge, Zap is called a "living laser bolt", and Zap is never shown being able to "turn off" his combustion-causing flight mode to assume a land-bound form that's safe to touch as Sparky can.
- Glitch (223) and Phantasmo (375) both phase into and possess inanimate tools, then puppeteer them to attack their owners. However, Glitch can only phase into electronic and mechanical technology, whereas the more ghost-like Phantasmo has no such limitation. Furthermore, Glitch can possess multiple devices at the same time if they're interconnected and he manages to infect the network, whereas Phantasmo can only possess one object at a time.
- Yang (502) and Splodyhead (619) both fire superheated balls of liquid offensively from giant pores in their body, but Yang fires balls of lava from craters along his back whereas Splodyhead fires balls of incendiary alien plasma ammunition from the hole in his nose, and Splodyhead is capable of longer-range attacks than anything Yang demonstrated. They're also both similar to Melty (228), a dragon-like experiment whose ability is to fire fiery blasts that cause any solids hit to literally melt into puddles like molten plastic. They're also very similar to Heat (609), who can fire destructive heat rays from a giant bulb in his forehead, and Splodyhead's power is identical to that of Plasmoid (617) except that the latter fires plasma balls from his tail instead and doesn't demonstrate Splodyhead's long range. Even Felix (010) demonstrates the ability to fire a lazer from his snout once he decides that people themselves are germs he needs to sterilize.
- Although neither of them ever appear in their active states, the episode "Drowsy" mentions Experiment 204 (Nosox) who makes socks disappear, and the episode "Link" mentions that Experiment 415 (Patter) is a "single sock eater".
- Holio (606) is a "living black hole" who can generate a world-ending singularity. His immediate successor Experiment 607 (Launch) didn't appear in the series, but it's stated that his power was warping spacetime to the point of causing the universe to implode.
- Although Experiment 625 (later named Reuben) has all of the same powers as Stitch due to being the latter's flawed prototype , his personality means he doesn't start using them until the Leroy & Stitch movie — he demonstrates that he can distend an extra pair of arms from his sides , but he doesn't sprout a pair of spines from his back nor any extra antennae like Stitch does.
- Conversely to Reuben (625), Experiment 627 has retractable appendages but even more of them than Stitch, on account of Jumba making sure he was created with an extra dose of "everything" — he has two pairs of retractable extra arms and a retractable second head .
- Backhoe (040) and Digger (529) can both tunnel their way underground in a matter of seconds, but Backhoe accomplishes it by digging with his enlarged, mole-like claws, whereas Digger prefers to spin around balanced on the tip of his drill-shaped tail to drill his way underground. Backhoe has also demonstrated the ability to reshape the ground above where he digs when he forms a giant outdoor swimming pool cavity, whereas Digger has shown no such ability.
- Several experiments can instantaneously alter people's minds in a specific way, especially experiments in the 300-series. Amnesio (303) erases people's memories with a blast of his Eye Beams , Spats (397) causes pairs of people to become single-mindedly argumentative towards each other with a blast from the forked ends of her tail, Swirly (383) hypnotizes people who look into his eyes so that they comply with the very next order or suggestion they hear, Hunkahunka (323) causes anyone she pecks to become infatuated and obedient towards the very next person they see, Checkers (029) hypnotizes any and everyone who sees him being worn on someone else's head into worshipping the wearer as a monarch, and Spike (319) causes anyone struck by his darts to turn into a drooling idiot with only 1% of their normal intelligence for 48 hours.
- Spooky (300) and Morpholomew (316) are both shapeshifters, but Spooky can only shapeshift himself — and even then, his eyes and voice remain unchanged — whereas Morpholomew can change the shapes of others.
- Phoon (540) and Blowhard (533) both generate winds powerful enough to lift multiple people clean into the air from their noses, but Blowhard maintains a constant wind to keep an object or person stuck high in the air at a fixed position, whereas Phoon uses her wind to ravage her surroundings with typhoon-like gales.
- Tank (586), Ploot (505), and Clip (177) grow larger, more powerful, and more aggressive the more that they eat. Tank grows large exclusively by eating metal, Clip grows larger exclusively by eating hair, and Ploot grows large exclusively by eating pollution which he then distributes back into the environment.
- Stitch and Shush (234) both share an ability to transmit and amplify any voices their ears pick up out through another orifice on their body. For Stitch, it's his mouth; for Shush, it's their tail. Their other cousin Sample (258) can instead permanently record, mix, and play back any sounds that he hears via the speakers on his head.
- Scary Scorpions : Plasmoid (617) resembles one, and he can shoot plasma balls from his tail.
- Secret Project Refugee Family : All of them were created in a lab by a mad scientist for destructive purposes, and are now (mostly) stranded on Earth. They don't all live under the same roof, but Stitch considers them all to be his ʻohana .
- Sequel Non-Entity : Not a single experiment from the first two shows' continuities appear in Stitch & Ai .
- Shrink Ray : Shrink (001) is designed to, well, shrink things, although he can also enlarge things.
- Topper's number (025) is a reference to the date of Christmas Day (December 25).
- Carmen (123) is based on and named after Carmen Miranda .
- Hunkahunka (323) is named after a line in "Burning Love" by Lilo's idol Elvis Presley .
- Experiment 452 (who never appeared in any work) is named Bob .
- Houdini (604) is obviously named after the famous escape artist .
- Stitch/626 (the original, ultimate, and successful culmination of Jumba's research and experimentation).
- The Flawed Prototype versions of Stitch: Zero/000 (Jumba's original Bioweapon Beast Living Weapon that Went Horribly Right ), Woops/600 (all of Stitch's genetics and powers, but is afflicted with abhorrent klutziness), Chopsuey/621 (all of Stitch's genetics and powers, but not as skilled or competent), and Reuben/625 (all of Stitch's genetics and powers, plus better language capability, but also lazy, cowardly, and gluttonous).
- The Evil Counterpart versions of Stitch: 627 ( Superior Successor to Stitch with many more powers and completely evil) and Leroy/629 (a straight-up Evil Twin clone of Stitch)
- Others who are similar to Stitch physically, mentally, and powerwise, particularly among the 6-series: Sparky/221 (similar body type with an extra set of retractable arms), Kixx/601 (similar four-armed body), Yaarp/613 (similar four-armed body), Splodyhead/619 (similar body type, four legs instead of arms), and Angel/624 (a Distaff Counterpart of Stitch's line).
- Toilet Humor : The name of the unseen Experiment 444, Pooperson.
- The Transmogrifier : Morpholomew (316) can transform targets into other living organisms, as long as he has photographic memory of the form that he's transforming them into.
- Tuckerization : Jesstifer (354), named after The Series writer and executive producer Jess Winfield , who previously used the name as his online identity, particularly on TV Tome.
- Turned Against Their Masters : Implied with Felix and Frenchfry, who were originally supposed to be Jumba's personal cleaner and chef respectively, but due to errors in their programming, ended up trying to kill him.
- Voice Changeling : Spooky (300) changes his voice whenever he transforms.
- You Are Number 6 : Technically all of them to Jumba, which plays a role in why Lilo went on to name them all. 627 and 628 were never named, however; the former due to being made to be impossible to rehabilitate, and the latter due to neither Lilo nor Stitch having ever dealt with it.
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Experiment ( Lilo & Stitch )
Genetic experiments or simply experiments are fictional genetically-engineered alien creatures in Disney's Lilo & Stitch franchise. In the franchise's fictional universe, they are creations of Kweltikwan biogeneticist (and self-proclaimed " evil genius ") Dr. Jumba Jookiba , who made them with the shady funding of his former partner-in-crime (and one of the franchise's characters) Dr. Jacques von Hämsterviel . The most famous of these experiments is Experiment 626, better known as the franchise's half-namesake Stitch .
The idea of the experiments were partly conceived by Lilo & Stitch director and writer Chris Sanders during the development of the film's story. Initially, Stitch was just an alien creature who crash-landed in a forest on Earth. In later developments, he was meant to be the leader of an intergalactic criminal gang and Jumba was one of his former cronies sent by the Intergalactic Council to capture him. However, test audience responses to early versions of the film resulted in the change of Stitch and Jumba's relationship to that of creation and creator, respectively.
The idea of genetic experiments other Stitch were initially shown in prequel comics released in Disney Adventures magazine, which despite being made non-canonical after the 2005 release of Lilo & Stitch 2: Stitch Has a Glitch , are notable for introducing an early version of later major franchise character Experiment 625, also known as Reuben . Another early instance of a pre-626 experiment appearing came in the PlayStation 2 prequel video game, Disney's Stitch: Experiment 626 , released two days before Lilo & Stitch 's theatrical release. This game featured Experiment 621 (also known as " Chopsuey " after Leroy & Stitch ), a skinny green experiment who was featured as an antagonist. The video game was also later retconned by Lilo & Stitch 2 .
The experiments in general made their formal debut in the 2003 direct-to-video sequel Stitch! The Movie , which serves as the pilot to the Disney Channel and ABC animated series, Lilo & Stitch: The Series , in which they are featured as the main plot devices. In the series, Stitch and his best friend Lilo Pelekai must find the experiments who were scattered around Kauai as dehydrated pods that activate when the come in contact with water (as seen in Stitch! The Movie ). The duo capture, name, and rehabilitate the other experiments so that they use their powers to become productive members of society instead of the destructive creatures that Jumba initially intended them to be. Thanks to Lilo's influence, Stitch, inspired by Hawaiian terminology, calls almost every one of the experiments his "cousins" (with the notable exception of Experiment 624/ Angel , who becomes his girlfriend instead) and sees them all as part of his ʻohana (family). By the end of the final Lilo & Stitch film Leroy & Stitch , Lilo and Stitch would successfully reform all 625 experiments, up to and including Stitch's immediate predecessor Experiment 625/Reuben, who served as a reluctant sidekick to secondary antagonist Gantu throughout the show. During the series and Leroy & Stitch , Jumba also creates three more experiments after Stitch: Experiment 627 (also known as "Evile" to the Lilo & Stitch fanbase), Experiment 628, and Leroy (eventually designated Experiment 629 in 2020 via spin-off manga Stitch & the Samurai ). However, none of these experiments were rehabilitated; 627 could not be turned good and was dehydrated back into pod form, 628 was never activated, and Leroy and his clones were shut down thanks to a fail-safe from the song " Aloha 'Oe " being played and were sent to prison.
According to Lilo & Stitch: The Series executive producer and screenwriter Jess Winfield , the show was initially going to feature various derivative clones of Stitch made by a villain, but then either fellow executive producer Roberts "Bobs" Gannaway, then-president of Walt Disney Television Animation Barry Blumberg, or Winfield himself suggested to use the 625 experiments before Stitch instead, eventually leading to the experiments replacing the Stitch clones for the series. [1]
The experiments were also featured in the Stitch! anime series, which takes place years after the events of Leroy & Stitch , but with a number of them now inexplicably under the possession of Dr. Hämsterviel. The anime also introduced a number of experiments that weren't seen in the original series, such as Experiment 145/ Bragg (misnumbered 021—which is "Twang" according to Leroy & Stitch —in the Japanese original, and renamed "Flute" in the anime's English dub) and Experiment 122/ Dorkifier . However, the first 625 experiments did not reappear in the Chinese animated series Stitch & Ai , which instead has Jumba making a number of new experiments that are mostly based on creatures found in Chinese mythology.
References [ edit ]
- ↑ "L&S Says Mahalo" . December 13, 2004. TV Tome . Archived from the original on March 19, 2016. Retrieved on June 1, 2018. “During development of the series, an artist and director here named Steve Lyons suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase. That idea slowly became "the other 625 experiments." I honestly don't remember who first used that phrase... it might have been me, or Bobs Gannaway, or perhaps Barry Blumberg, President of Disney TVA.”
External links [ edit ]
- Experiments on Fandom's Lilo & Stitch Wiki
- Lilo & Stitch: Experiments - 0-Series character sheet on TV Tropes
- Lilo & Stitch: Experiments - 1-Series character sheet on TV Tropes
- Lilo & Stitch: Experiments - 2-Series character sheet on TV Tropes
- Lilo & Stitch: Experiments - 3-Series character sheet on TV Tropes
- Lilo & Stitch: Experiments - 4-Series character sheet on TV Tropes
- Lilo & Stitch: Experiments - 5-Series character sheet on TV Tropes
- Lilo & Stitch: Experiments - 6-Series character sheet on TV Tropes
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List of Experiments
Many of Stitch's "cousins" are featured in this group photo taken at the end of Leroy & Stitch.
This is a list of experiments from the Disney animated Lilo & Stitch franchise , most of them making their first appearance in Lilo & Stitch: The Series . These fictional experiments, also referred to as Stitch's cousins , are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at " Galaxy Defense Industries ", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an " experiment pod " and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened, and the pods dispersed and rained down on the island of Kauaʻi . The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.
Upon encountering each experiment, whose information is contained in Jumba's database , Stitch 's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.
Stitch, inspired by Hawaii's terminology, refers to the other experiments as his "cousins" and considers them all a part of his ʻohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .
- 1.1 Biology
- 1.2 Creation
- 2 Experiment series
- 3.1 0-Series: Jumba's test batch, including many household helpers
- 3.2 1-Series: Civic disturbances
- 3.3 2-Series: Technological and scientific
- 3.4 3-Series: Psychological
- 3.5 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments
- 3.6 5-Series: Elemental and environmental manipulators
- 3.7 6-Series: Battlefield and doomsday experiments with galactic implications
- 3.8 Other experiments
- 4.1 Continuity errors
- 5 References
Background [ ]
Biology [ ].
Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in " Skip ".
It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.
Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.
On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.
Creation [ ]
Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.
Experiment series [ ]
The first digit of the experiment numbers reflects what series of experiments they belong to. The official series of experiments, as stated by Jess Winfield , one of the executive producers, are as follows:
- 0-Series: Jumba's test batch, including many household helpers.
- 1-Series: Civic disturbances.
- 2-Series: Technological and scientific.
- 3-Series: Psychological.
- 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments.
- 5-Series: Elemental and environmental manipulators.
- 6-Series: Battlefield and doomsday experiments with galactic implications.
For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.
List of experiments [ ]
0-series: jumba's test batch, including many household helpers [ ], 1-series: civic disturbances [ ], 2-series: technological and scientific [ ], 3-series: psychological [ ], 4-series: top secret and mysterious series of militaristic and mostly failed experiments [ ], 5-series: elemental and environmental manipulators [ ], 6-series: battlefield and doomsday experiments with galactic implications [ ], other experiments [ ].
- According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [4]
- Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
- In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
- In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
- Tippy has also appeared in the comics, but we do not know anything about her except that she is Jumba's experiment. Additionally, her name is not seen in the experiments list in the end credits of Leroy & Stitch , so she most likely doesn't apply to Jumba's numbering scheme.
- According to the series episode " Skip " (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred), Kixx as "X-601" (ex six-oh-one), and Morpholomew as "X-316" (ex three-one-six) in their respective eponymous episodes , further supporting this.
- Experiments 021, 153, 274, 340, 412, 413, 414, 415, 607, and 611 have their names, numbers, and functions confirmed, but have never physically appeared.
- Experiments 607 and 611 have appeared as stylized graphics on Jumba's computer and the experiment pod container 's screen, respectively.
- Experiment 627 has physically appeared, but was never given an official name.
- 347, 531 and Tippy have appeared in the comics, but do not have their functions confirmed.
- There are several experiments that have appeared in DVD bonus features, comics, and Leroy & Stitch that have never been assigned to a name and number .
- Also, two experiments appeared in Stitch!Now , but they were not confirmed to be Jumba's experiments.
- There are some functions that have never been assigned to a name and number: the experiment designed to turn things into ham was mentioned by Pleakley in " Remmy "; as well as the experiment designed to clog sinks and the experiment with two horns that makes "zzz" sound were mentioned by Reuben and Gantu (respectively) in "Skip" (both were captured by Gantu). Also, some experiments are revealed to have similar abilities of 627.
- Of the 125 experiments that have appeared and been confirmed (including Stitch), Stitch! The Movie introduced 7 experiments , the original series introduced a total of 93 with 45 of them appearing in Season 1 and 48 appearing in Season 2 , Leroy & Stitch introduced 13 , and Stitch! introduced 11 (excluding Dark End, Skunkuna, and Sproutling ).
- We have met 20% of Jumba's experiments in the franchise that have their names, numbers, and functions confirmed, while we only know around 21% of the experiments' functions.
- In most of the franchise, Stitch typically prefaces the names of his fellow experiments (other than Angel ) with "cousin".
Continuity errors [ ]
- Several experiments have been given multiple numbers , such as Bonnie and Clyde , who are called 349 and 350 in their episode , but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes , but called 158 and 505 in the end credits of Leroy & Stitch .
- Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
- Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch! , Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickletummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickletummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."
References [ ]
- ↑ Cite error: Invalid <ref> tag; no text was provided for refs named WinfieldTVTome4
- ↑ Template:Cite web
- ↑ Cite error: Invalid <ref> tag; no text was provided for refs named WinfieldTVTome3
- 1 List of Experiments
- 2 Marvin “628”
- 3 Tantalog language
- Jumba's Lab
- Lilo and Stitch Games
Unfortunately Jumba's Lab is not available on your device. Please try one of the related games instead or visit our HTML5 category .
This Flash game is loaded using an emulator. If you notice any glitches(such as the game getting stuck or music/sound missing), click to play the original version with NuMuKi Browser for the best experience.
About Jumba's Lab Game
- Game Type Flash
- Requirements Any Browser
- Supported Devices Desktop, Mobile, Tablet
- Game Resolution 700 x 386
- Last Updated March 14, 2023
- Play Count 339893
- Vote Count 1822
Jumba has one of the greatest minds on earth for creating his experiments. He cannot compare to anyone, and his creations are beyond extraordinary. Today he wants to create some new forms of tests, but he runs out of ideas. This is why he needs your help. Get into Jumba’s Lab game and help him create the best experiments ever.
How to play the game
To do that, you need just a little bit of imagination and some creative skills! When you enter the lab, you will see that there is a multitude of bodies and other things to choose to create your little monster. You can pick whatever body, head, ears, and tails and so on. When you are sure you want to use a specific part of the body, click on it then go to another one.
After you picked everything and you can see a complete version of your creation, choose a color or a pattern and give it a unique final look. Use the most original colors to give life to your little experiment. If there is something that you do not like about how your creation looks like, you can clear it anytime and do it again. When you want to activate it, just press the red button, and you will have to do just a few more steps to see it in action.
Choose a name for the experiment, and then decide where you want to launch it. On an island, or in a city, and so go on. It is all up to you where you want to see your creation.
If you enjoy playing Jumba's Lab, you might be excited to find out that there are 23 more Lilo and Stitch games you can try! The most popular is 625 Sandwich Stacker , and the most recently added is Alien Interception
Lilo & Stitch: The Series #121
Lilo & Stitch: The Series » Lilo & Stitch: The Series #121 - Topper: Experiment 025 released by Disney on December 5, 2003.
Summary Short summary describing this episode.
Topper: Experiment 025 last edited by cloudguy on 01/29/22 03:48AM View full history
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COMMENTS
Dorkifier, also known as Experiment 122, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is designed to zap a pink ray that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim unless the horns are rotated upside-down, after which every victim will automatically be restored ...
Experiment 122 was the 122nd genetic experiment created by Jumba with Hämsterviel's funding. He was designed to zap a pink ray from his horns that changes an...
Dorkifier, also known as Experiment 122, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is designed to zap a pink ray that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim unless the horns are rotated upside-down, after which every victim will automatically be restored ...
This is a list of experiments from the Disney animated Lilo & Stitch franchise, most of them making their first appearance in Lilo & Stitch: The Series. These fictional experiments, also referred to as Stitch's cousins, are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the ...
Experiment Number : 122. Pod Colour : Blue. Name : Dorkifier. Gender : Male. Primary Function : Designed to make people look ridiculous. Special Abilities : Experiment 122 can cause victims to look dorky by zapping them with a pink ray. The new dorky clothes can only be taken off when his horns are turned down.
A good amount of Experiments were revealed in the Stitch! anime. ... landed on Earth! Stitch, one of the best Disney Characters, has stolen the hearts of many when they watch the movie Lilo and Stitch. ... Experiment 022 (Hertz Donut), Experiment 047 (Lorider), Experiment 074 (Welko), Experiment 112 (Toons), Experiment 122 (Dorkifier ...
This is a list of fictional experiments from the Disney animated Lilo & Stitch franchise, most of them making their first appearances in Lilo & Stitch: The Series. These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals ...
This is a list of experiments from Disney's Lilo & Stitch franchise, most of them making their first appearance in Lilo & Stitch: The Series. These fictional experiments, also referred to as Stitch's cousins, are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel, who funded the projects ...
Experiment 000, or simply Zero, is an illegal genetic experiment created by Jumba Jookiba and his earliest experiment before he began working with Hämsterviel and numbering his genetic creations. He is designed to be an ultimate killing monster and has enhanced his body with cybernetics at some point after escaping imprisonment. He appears as a minor antagonist in the second season of the ...
Look what Lilo has to deal with! This is the character sheet for the many genetic experiments made by Dr. Jumba Jookiba (in other words, Stitch and his "cousins") in Disney's Lilo & Stitch franchise, most of whom debuted in Lilo & Stitch: The Series, with some having debuted in the anime series, Stitch!. note The numbers of the experiments are ...
The Alien called Dorkifier (experiment 122) from lilo and stitch. ->Without<- skeleton and parts of armature in blender. Who want to help me with game? -> DS: https ...
Aug 16, 2022 - This Pin was discovered by Margaret Barry Sharp. Discover (and save!) your own Pins on Pinterest
Continuing where Stitch!The Movie left off, Lilo and Stitch are given the task of collecting the rest of Jumba's 623 missing experiments, changing them from bad to good, and finding the one place where they truly belong. Meanwhile, the former Captain Gantu and his reluctant partner, Experiment 625 (later named Reuben), try to capture the experiments for the imprisoned Dr. Hämsterviel.
Genetic experiments or simply experiments are fictional genetically-engineered alien creatures in Disney's Lilo & Stitch franchise. In the franchise's fictional universe, they are creations of Kweltikwan biogeneticist (and self-proclaimed "evil genius") Dr. Jumba Jookiba, who made them with the shady funding of his former partner-in-crime (and one of the franchise's characters) Dr. Jacques von ...
Dorkifier (Experiment 122) is a bull-like experiment with two horns. He is designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim unless he zaps them in reverse, which can only be done by aiming the dorkifying laser right down the middle and saying the password (known as "geekifier").
This is a list of experiments from the Disney animated Lilo & Stitch franchise, most of them making their first appearance in Lilo & Stitch: The Series. These fictional experiments, also referred to as Stitch's cousins, are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the ...
Lilo & Stitch: The Series » Lilo & Stitch: The Series #122 - Melty: Experiment 228 released by Disney on December 8, 2003. Melty: Experiment 228 last edited by cloudguy on 01/29/22 03:49AM View ...
Dorkifier (122) Dorkifier, also known as Experiment 122, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is designed to zap a pink ray that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim unless the horns are rotated ...
If you enjoy playing Jumba's Lab, you might be excited to find out that there are 23 more Lilo and Stitch games you can try! The most popular is 625 Sandwich Stacker, and the most recently added is Alien Interception. Play Jumba's Lab game and help Jumba create new experiments! Choose the look and the color of each test and launch them wherever ...
Lilo & Stitch: The Series » Lilo & Stitch: The Series #121 - Topper: Experiment 025 released by Disney on December 5, 2003. Topper: Experiment 025 last edited by cloudguy on 01/29/22 03:48AM View ...